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Eidos Montr al just doffed off the top of a new Thief coming in the future. Now we’re not talking the oft rumored Thief 4 that fans have been patiently waiting for, we’re looking at a redone Garrett is all his thieving glory.

Time has moved on. Power has shifted. New greed replaces the old.
But to remain free in the city of chains – that is still the greatest prize.
First I stole to survive… then I survived to steal.
I am one man; I hear your secrets, see your hidden truths.
I am the shadows, the dark and deadly, the velvet night. You will not see me coming.

I am Garrett….What’s yours is mine.

For those not in the know, the Thief series follows the elusive Garrett as he sneaks around a mash-up of steampunk fantasy and Victorian era backdrops ripping off anyone he wants to. The player uses all manner of stealth tactics to stay in the dark and avoid detection as he goes about his merry way.

The new Thief promises to deliver a more dynamic experience for all of us morally grey pocket clearers. If the press release is to be believed, we might have a Witcher style story full of twists and moral conundrums.

Montr al (March 5, 2013) – Square Enix and Eidos Montr al , the award winning studio behind the critically acclaimed Deus Ex: Human Revolution , today unveiled THIEF for high-end PC’s and next generation consoles. THIEF is the reinvention of a franchise that helped define an entire genre of games.
Time has moved on. Power has shifted. New greed replaces the old.
But to remain free in the city of chains – that is still the greatest prize.
First I stole to survive… then I survived to steal.
I am one man; I hear your secrets, see your hidden truths.
I am the shadows, the dark and deadly, the velvet night. You will not see me coming.

I am Garrett….What’s yours is mine.
There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change.

Into this shadowy world steps Garrett, THE master thief in a first-person adventure featuring intelligent design that allows players to take full control, with freedom to choose their path through the game’s levels and how they approach and overcome each challenge.

“We’re handling a precious gemstone with THIEF. Fans remember the original games very fondly and we want to preserve that essence which we have excellent experience of doing at Eidos Montr al, whilst also introducing THIEF to a brand new, next-generation, audience,” said Stephane D’Astous, General Manager, Eidos Montr al. “Our goal is to deliver the fantasy of being Garrett, the master thief, and we’re building this game around that core experience.”

Exclusive coverage and developer interviews can be found in Game Informer’s April issue. Additionally, visit GameInformer.com/thief throughout the month for on-going coverage.
Related Links
Official Homepage: thiefgame.com
Official Facebook Page: facebook.com/thief
Follow @Thief on Twitter : twitter.com/thief

About THIEF
THIEF is a reinvention of a classic franchise that allows players to take on the role of Garrett, THE master thief. When the city that created and defines him is threatened, Garrett must step from the shadows and uncover the truth before his world is torn apart forever.

About Eidos Montr al
Founded in 2007, Eidos Montr al embraces the philosophy to always pursue excellence in game development while creating immersive, captivating experiences for players. The studio made their mark in 2011 with the release of the critically acclaimed Deus Ex: Human Revolution. Having recently reached their sixth anniversary Eidos Montr al remains true to their founding ethos: to assert themselves as a studio the most talented developers and testers from all over the world want to call home.

About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX , EIDOS and TAITO branded entertainment content throughout the Americas as part of the Square Enix Group. The Square Enix Group operates a global network of leading development studios and boasts a valuable portfolio of intellectual property, including: FINAL FANTASY , which has sold over 100 million units worldwide; DRAGON QUEST , which has sold over 61 million units worldwide; TOMB RAIDER , which has sold over 35 million units worldwide; and the legendary SPACE INVADERS . Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

Every once in a while a game comes along that completely reaffirms my love of gaming. The recent reboot of Tomb Raider is one of those games. I had expected great things from Lara Croft‘s “rebirth” but what I got was quite a lot more awesome than I had planned. Tomb Raider is a near perfect game from start to finish and will leave you wanting more from our heroine, Lara, who finally got the game she deserves.

Through the years I’ve had a love/hate relationship with the Tomb Raider franchise. Being a female myself I was instantly smitten with the idea of controlling an intelligent female protagonist. Despite her extremely short-shorts and well endowed chest, Lara had credibility as a dual gun wielding action/adventurer who became an icon in the “boys club” of memorable video game characters. Unfortunately for Lara, she was always kind of one-dimensional and through the years lacked character development and was slowly forgotten as her male counterparts progressed and became multi-dimensional.

As we moved into the current generation of consoles I hadn’t given Lara much thought, that is until I started playing Uncharted Drake’s Fortune. Not only did I think, this is the game Tomb Raider should have become, Uncharted finally succeeded in giving me the female video game character I’ve been seeking. While Elena Fisher is not Uncharted’s lead, she has become as beloved as our hero and main man Drake. All of Uncharted’s characters were created with love and depth as was the gripping cinematic quality to the franchises stories. I largely credit this with Naughty Dog’s, Amy Hennig, who is the main creative director and writer to the Uncharted series.

Amy Hennig is a legend in the games industry and previously worked for, Crystal Dynamics. As you may or may not know Crystal Dynamics took over development of the Tomb Raider franchise in 2003 and are also responsible for the current reboot of Tomb Raider. At one point during her time at Crystal Dynamics, Hennig wanted to reboot Tomb Raider but the task was given to someone else. Hennig eventually left Crystal Dynamics and joined Naughty Dog, and a legendary series was born. In a recent interview Hennig has stated that she was disappointed she didn’t get the opportunity to revive Tomb Raider. However, I feel Ms. Hennig is largely responsible for Lara’s growth as its apparent Crystal Dynamics took more than a few pointers from her groundbreaking Uncharted series.

When we first meet the new Lara Croft, we find a young woman and recent archeology graduate about to embark on her first expedition to the Yamatai island in the Dragon’s Triangle which is off the coast of Japan. It’s here that an unsure girl will be forced to overcome a bevy of trials and tribulations that will mold Lara into the iconic heroine the character has earned.

Lara and her crew set off to explore the mysterious Yamatai and the legend of its queen known as Himiko or “Sun Queen”. Legend has it Himiko had shamanistic powers in which she could control the weather. A storm is what sets off events of the adventure which leaves the crew torn apart and stranded on the strange island that is inhabited by the Solari Brotherhood, a dangerous and violent cult. Throughout Tomb Raider’s campaign an interesting and well written story unfolds but I would be doing you a disservice to elaborate on events that are responsible in transforming a young Lara who is unsure of herself into a fledgling hero, poised to take the reigns of the Tomb Raider franchise.

Not only does Lara’s character develop throughout the game, her abilities are honed as well. Early on, when you are required to walk across a narrow beam, Lara is cautious and almost clumsy about it, but later she expertly finds herself able to cross similar scenarios with ease and confidence. When Lara is forced to kill for the first time, it’s an emotional moment you won’t forget and expertly conveyed by Lara’s voice actor, Camilla Ludington.

Initially I played Tomb Raider on the 360, but I recently scored a free PC copy through a promotion with AMD Radeon when I replaced my video card with one of theirs. The graphics of the 360 version looks great but the PC version is stunningly beautiful. AMD created a cool little feature for the PC version called TressFX Hair, and let me tell you Lara’s hair looks fabulous! If you have a rig that will run Tomb Raider on Ultra settings, I highly recommend the PC version. However if you are interested in the multiplayer portion I’d go with a console version as the PC community seems to have less interest in MP for this game than console fans do.

Speaking of MP I’ve mostly enjoyed it, which is a good thing as it was recently announced that for now, any planned DLC for Tomb Raider will be Multiplayer based. I do so hope Crystal Dynamics changes their mind on this because I would love some more single player Tomb Raider even if it’s just a few new tombs to explore.

Tomb Raider is available now for the Xbox 360, PS3 and PC. It was developed by Crystal Dynamics and published by Square Enix. I can’t recommend this game enough, it is truly an epic experience. Look out The Last Of Us and Bioshock Infinite, a “contender is born”.

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According to analyst firm Cowen & Company, the hyped prequels for both God of War and Gears of War aren’t the selling juggernauts their previous games were. Gears of War: Judgement fared better than God of War: Ascension, selling 425,00 copies. Ascension diddled out a paltry 360,00 units. Compare that to Gears of War 3 knocking over 3 million out in its first week and God of War 3′s first month’s sales of just over 1 million.

The Tomb Raider reboot and the critically praised Bioshock Infinite however are doing much better according to estimates. Tomb Raider has managed to get into the hands of 696,000 hands in March while Infinite has 665,000 copies out the door in a mere 10 days.

Could this be a sign for the recently announced Batman: Arkham Origins? It too will be a prequel game, handled by a different developer. Both Arkham games have done a stellar sales job but are gamers sick of prequels? Or was March just too packed with other quality titles? Or was it too many GoW games? Let us know what you think in the comments after the break!